Struct steamworks::Client
source · pub struct Client(_);
Expand description
The core type of this crate, representing an initialized Steamworks API.
It’s a handle that can be cheaply cloned.
Implementations§
source§impl Client
impl Client
sourcepub fn init(steam_app_id: Option<u32>) -> Result<Self, InitError>
pub fn init(steam_app_id: Option<u32>) -> Result<Self, InitError>
Initializes the Steamworks API, yielding a Client
.
A Steam App ID can be provided, which functions as an alternative to using a
steam_appid.txt
file.
Returns an error if there is already an initialized Client
, or if SteamAPI_Init()
fails
for some other reason.
sourcepub fn find_leaderboard(
&self,
leaderboard_name: impl Into<Vec<u8>>
) -> BoxFuture<'_, Result<LeaderboardHandle, FindLeaderboardError>>
pub fn find_leaderboard( &self, leaderboard_name: impl Into<Vec<u8>> ) -> BoxFuture<'_, Result<LeaderboardHandle, FindLeaderboardError>>
https://partner.steamgames.com/doc/api/ISteamUserStats#FindLeaderboard
Returns an error if the leaderboard name contains nul bytes, is longer than 128 bytes, or if the leaderboard is not found.
sourcepub fn query_all_ugc(&self, matching_ugc_type: MatchingUgcType) -> QueryAllUgc
pub fn query_all_ugc(&self, matching_ugc_type: MatchingUgcType) -> QueryAllUgc
Returns ugc::QueryAllUgc
, which follows the builder pattern, allowing you to configure
a UGC query before running it.
sourcepub fn on_persona_state_changed(
&self
) -> impl Stream<Item = PersonaStateChange> + Send
pub fn on_persona_state_changed( &self ) -> impl Stream<Item = PersonaStateChange> + Send
sourcepub fn on_steam_shutdown(&self) -> impl Stream<Item = ()> + Send
pub fn on_steam_shutdown(&self) -> impl Stream<Item = ()> + Send
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Client
impl Send for Client
impl Sync for Client
impl Unpin for Client
impl !UnwindSafe for Client
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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